Super Space Shooter

by staceyhaffner
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Super Space Shooter is a Unity demo game showing simple mechanics such as audio, animations, AI and UI. Watch the video tutorials to see how it was created and then follow the development challenges to expand and learn.

( Updated 18 minutes ago )

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Join the chat at https://gitter.im/staceyhaffner/SuperSpaceShooter

Super Space Shooter is a Unity demo game showing simple mechanics such as audio, animations, AI and UI. The purpose of this project is to give beginner developers a stepping stone into creating their own games. Videos showing how Super Space Shooter was created from the beginning can be found here:

  1. Build a Unity Game - Part 1
  2. Build a Unity Game - Part 2
  3. Build a Unity Game - Part 3
  4. Build a Unity Game - Part 4

I'd love to see what you've created with the development challenges or on your own! Tweet them to @yecats131 or join the conversation on Gitter.

Development Challenges

Super Space Shooter is a bare bones game that has many opportunities to be extended and enhanced to draw players in. Development challenges are designed to get new developers used to breaking down a large problem (making a game) into smaller, bite sized chunks. It is important to note that the challenges are not meant to be step-by-step instructions on how to solve a problem in Unity but instead encourage research and experimentation. By the end of the challenges you'll have a complete space shooter game with better visuals, power ups, customizations, player profiles and AI improvements.

Note: Some challenges may depend on another being completed. For example, adding achievements depend on a player profile.

Credit

This project uses the Luckiest Guy Font and graphics/sounds provied by Kenney. Assets can be found at http://kenney.nl/. The exact asset packs used are: