Simple Unity/C# TUIO v1.1 simulator for OS X, Windows, iOS, and Android.
Send and receive TUIO cursors and object data to and from TUIO server/client apps. Can be built for any platforms that Unity 5.x and TouchScript run on. (Tested on OS X, Win 7/10, iOS.)
Defaults to sending TUIO to 127.0.0.1:3333 and receiving incoming TUIO on port 33333. The settings screen saves a history of the most recent connections.
Supports cursors (touches/mouse) and objects (markers). Does not support blobs yet. The simulator currently contains 8 objects/markers but you can easily add more and customise them, etc.
Touch or mouse-click on the surface to create and send TUIO cursors. Touch or mouse-down on an object and drag them around the surface to create and send TUIO objects. Objects can be rotated using two-finger gestures or by Shift/Alt/Ctrl + mouse-clicking to place the first touch, then mouse-down again for the second touch. On Windows 8+ use the 'mouse only' option to enable mouse two-touch emulation.
The simulator is chainable to another instance of itself or other TUIO applications. It will happily receive and render TUIO cursor and object information (on the local listening port) and then send it out again (to the destination server:port).
Can be used with TUIOListener (https://github.com/gregharding/TUIOListener), a command-line TUIO v1.1 / OSC v1.1 network listener.
Download pre-built executables for OS X and Windows at https://github.com/gregharding/TUIOSimulator/releases.
The simulator is intended to be used in landscape orientation - portrait and other general resizing might require some tweaks.
The hit areas for objects are currently larger than their visible sprites to make it easier to use on iOS when moving and using two-finger gestures for rotation. These expanded hit areas are also used to determine the active objects on the surface so objects will remain active until they're a bit further away from the surface than the sprite shows.
Greg Harding http://www.flightless.co.nz
Copyright 2016-2017 Flightless Ltd
The MIT License (MIT)
Copyright (c) 2016 Flightless Ltd
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