Spektr Lightning

by keijiro

Lightning effect for Unity

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Spektr/Lightning

Lightning is a specialized line shader/renderer, which draws electric bolts between given two points.

screenshot gif

Lightning is part of the Spektr effect suite. Please see the GitHub repositories for further information about the suite.

System Requirements

Unity 5.1 or later versions.

Lightning only draws line segments of electric bolts, therefore it’s strongly recommended to use with a HDR bloom image effect to add glow around the line segments.

The Lightning shader only requires Shader Model 3.0 and might work on mobile GPUs. However, it's not very practical to use with previous generation GPUs, because it’s difficult to use without a HDR render target and linear rendering.

License

Copyright (C) 2015 Keijiro Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.