Unity Juice Ui

MIT
by James9074

A Juicy system for tweening Unity3D sprites, UI elements, and more.

( Crawled 21 minutes ago )
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Unity Juice UI Tools



A Juicy system for tweening Unity3D sprites, UI elements, and more. Tested in Unity 4.6 - 5.3

How To Use

1.  Download the Juice.cs file and throw it under /Assets/Plugins/RotaryDesign/Juice
2.  Attach Juice.cs as a component to any gameobject that won't be destroyed (such as GameMaster. Juice is a singleton)
3.  Call the library in any script via Juice.Instance.[JuiceMethodName]
4.  Take a deep breath
5.  Enjoy one-line tweens and fades!
6.  Ex: You want to fade a UI Text Component out over 4 seconds, and then destroy it after it's faded.
    Just do this: Juice.Instance.FadeOutGroup(GetComponent<CanvasGroup>(), 4, true, ()=> { Destroy(gameObject); });
    Make sure you have a CanvasGroup attached for all UI fade methods.
7.  Check out the demo project if you're curious, or want examples of usage.

Examples

Here are a few examples to get you going

The following will move 'myRect' 5 units up and 6 units to the left in exactly 1 second, linearly. After completing, it will print a debug statement

Juice.Instance.Tween(myRect, 1f, new Vector2(-6,5),Juice.Instance.Linear, ()=>{
    Debug.Log("All done!");
});

The following will fade out a CanvasGroup linearly, regardless of it's current alpha

Juice.Instance.FadeGroup(myGroup, 0.5f, 0.0f)

Contributions

Please raise an issue for feature requests, and a PR into master for any contributions with the following:
Summary of changes
How to test (convince me this won't break existing Juice implementations)