Circle Lands

by KDet
+

Unity: game created using only UI-items

( Updated 43 minutes ago )

CircleLands

Unity: Game created using only UI-items.

The player moves around the circle land and should avoid obstacles. He gets a flag for each passed round. Flags - the currency for which you can buy new avatars and lands. There is an opportunity to return to the game after a loss or gain additional flags by watching аn advertisement.

Code sample

To achieve MVVM pattern in the game were used Unity events. For example:

Code snippet

```
[Serializable] public class DistanceChanged : UnityEvent<int> { }
[SerializeField] private DistanceChanged _onDistanceChanged = new DistanceChanged();
public int Distanse
{
    get { return _distanse; }
    set
    {
        _distanse = value;
        OnValueChanged(ref _distanse, _onDistanceChanged);
    }
}
```

Editor

Screen Shot

Screenshots

Main menu

Options:

  • Choose the player from the list available
  • Choose the land from the list available
  • Configure language / sound
  • Go to “How to play” page
  • Go to “Shop” page
  • Start game (go to gameplay page)
  • Exit

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“How to play” page

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“Shop” page

Tab of Characters and Tab of Lands

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Gameplay

  • Blocks Land

Screen Shot

  • Spikes land

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  • WheelsLand

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Game Over

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  • Extra flags button pressed

Screen Shot (screenshot from editor)

85 flags changed to 95

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  • Share to facebook button pressed

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Facebook page screenshot

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Exit

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Copyright/Attribution Notice:

CircleLands game is free material under the Creative Commons license (CC-BY-SA attribution, share alike)