- All brush geometry is imported
- Automatic importing of required textures and materials
- Light entities
- Model placeholders
- Automatic model decompiling and importing
- Displacement maps
- Draw call optimization
Basically just toss everything in the "Assets" folder to the "Assets" folder of your project.
- Create a new scene or open the scene you want the map to be placed in.
- Drag the VMF file to assets.