layout: post title: "Milestone 2: Physics Simulation"
date: 2015-10-16 20:56:19
Milestone 2: Physics Simulation
Zizheng Wu || email@example.com || http://www.prism.gatech.edu/~zwu307/cs-6457/
My project meets with all the requirements.
Five unique actors
The above is an overview of my scene. In this image, I have included
House, and the
This is the amusement park. The
Boxes can also be interated with.
Two compound objects consisting of joints
The door is created with
The lantern is created with
Hinge Joint as well.
Variable height terrain
Apparantly, my amusement park is abundant with variable heights.
At least three material sounds
The running sounds will differ while you are on the ground or the obstacles. Besides, there is collision sound when you run into the boxes, sound of the rain, and sound of the bonfire.
The bonfire can be lit by pressing
E when you are around it.
- Standard Assets
I grabbed the ground obstacles, third person camera control, and the animation controller.
- PUSH WALL HOUSE (ORIGINAL) ERNIE DAVIS © MAY07
House model of my scene.
- Woods! Forest Skybox Pack Vol.I
skybox of my scene.
- Rain Maker Weather System
The implementation of
Rain of my scene.
The model of
Bonfire of my scene. The script to light it is written by myself.
Steps to experience my game
Try opening the door.
Listen to the sound of running on different surfaces.
E to light the bonfire.
Bump into the
Box. There will a sound of collision.
The display of light bonfire menu relies on
OnCollisionStay. It is not a perfect solve.
Besides, it might need more than one press to light the bonfire. I am looking into it.