Simple and fast tool to import Cocos2d-x spritesheets (TextureAtlas) into Unity3D! This project is base on the Unity3D-TextureAtlasSlicer.
- Copy the
TextureAtlasSlicer-Cocos2d-xfolder to your project's assets directory.
- Import the sprite and the plist file (with the same name as the sprite) to your project's Asset.
- Right click on the sprite you want to slice and select the
Slice Sprite Using Coscos2d-x Plistmenu item.
- Configure the pivot settings.