What is this?
This is a repository of scripts and how to's in order to setup a Unity game quickly. All of these scripts are written in C# specifically to work with the Unity3d Engine. Everything will work with the Unity Personal addition and is a completely free alternative for you for many aspects of game creation. Wiki documentation will help you to setup these scripts to work properly. There are a ton of scripts in there to use, some of them include the following:
- Play foodstep sounds on terrain and object's simultaniously
- Game Patching
- Saving/Loading Games
- Interactable events like doors and parkour
- Cutscene creation
- Xbox,Playstation,Wii,etc. Controller Support
Using these will give you a huge boost in the process of your game making. Note: This does make use of the following packages:
You may use everything contain within this package for personal or commercial products. This is not required but I always do appreciate it when endorsments are thrown my way. If you feel so enclined throw my name in the credits.
This is released under the MIT License.
Important Note: Inside Scripts/GameManager/InputManager is code that belongs to daemon3000's Input Manager. That repository is release under the MIT License. If you don't understand how to use it look at his repository as it has amazing documentation. Also the "Octodiff" repository is released under the Apache 2.0 License Read License. Rain AI is release under the Unity Asset Store For free. Read about their licencing model here. In short anything you get in the Unity Asset store you can use personally or commercially.