Procedural Mesh Generator

by rystills

toying around with procedural mesh generation and manipulation in Unity

( Crawled 15 hours ago )


Project goals:
-simplify and streamline procedural generation and modification of meshes to the point where it is easy to use and versatile (at least create, modify, and selective extrude)
-apply procedural generation to the design of complex objects, in order to create more immersive assets (eg. generate pipes or wiring dynamically)
-use empty objects to specify generation locations (eg. rubble spot, pipe connection) and use raycasts to ground them when needed