by hardlydifficult

A platformer tutorial in Unity 2017

( Crawled 30 minutes ago )

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This is a test

HiYou rock! Test csharp void Update_Animation( bool shouldFreeze = false) { if(animator.isActiveAndEnabled == false) { return; } animator.SetFloat("Speed", shouldFreeze ? 0 : player.myBody.velocity.magnitude); animator.SetBool("isGrounded", shouldFreeze ? false : player.feet.isGrounded); animator.SetBool("isClimbing", shouldFreeze ? false : player.ladderMovement.isOnLadder); animator.SetBool("hasWeapon", shouldFreeze ? false : player.currentWeapon != null); }
nailed it.

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