Fpscontroller

by atil

An arcade first person controller for Unity

( Crawled 22 minutes ago )
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First Person Controller for Unity

This Q3-inspired first person controller is made with two goals in mind:

  • Arcade feeling facilitates strafejumping / bunnyhopping, allowing easy-to-play-hard-to-master movement. It uses similar movement logic used in quake / halflife games to achieve oldschool feel.

  • Avoid using CharacterController and make every step of the logic as transparent as possible.

References:

Quake3-movement-unity

Quake3 source

Half Life 1 SDK source

Bunnyhopping from the Programmer's Perspective