Unity and Entitas infinite runner
This project aims to show integration of entitas within a small unity project.
The game features are:
- Infinite spawn of objects that player must avoid
- User loses when he collides with spawnable objects and floor
- Pause menu
- End game menu to relaunch the game
- Clone the repository
git clone [email protected]:Milambeer/unity-entitas-infinite-runner.git
Open the root folder as a unity project
Unity is a great game engine, but making games with it can be really painful when the project grows in size and/or other people join it. The base code becomes harder to maintain and improve.
That is why I choose to learn Entitas which is an Entity-Composent-System framework that organizes the project in a more readable way and uses the power of Entity/Composition pattern to build it.
If you want to contribute to add features or fix bugs, feel free to make your changes and send me a pull request!
I am a french software engineer. If you want to know more about me, you can do it through these links: