Swiss Army Lib

by ArchonInteractive

Collection of helpful utilities we use in our Unity projects.

( Crawled 25 minutes ago )

Logo   SwissArmyLib

Please note this library is under construction, and the API is definitely not stable. Also some things might currently be untested and broken.

SwissArmyLib is an attempt to create a collection of useful utilities primarily intended for Unity projects, but feel free to rip parts out and use them for whatever you want.

A very important part in the design decisions of this library was to keep the garbage generation low. This means you will probably frown a little upon the use of interfaces for callbacks, instead of just using delicious delegates. It also means using the trusty old for loops for iterating through collections where possible.

There's a lot of libraries with some of the same features, but they're often walled off behind a restrictive or ambiguous license. This project is under the very permissive MIT license and we honestly do not care what you use it for.


  • Events
    • Uses interfaces instead of delegates to reduce garbage
    • Can be prioritized to control call order
  • Timers
    • Supports both scaled and unscaled time
    • Optional args to pass in
    • Also uses interfaces for callbacks to avoid garbage
  • Automata
    • Finite State Machine
    • Pushdown Automaton
  • Pooling
    • Support for both arbitrary classes and GameObjects
    • IPoolable interface for callbacks
    • Timed despawns
  • Service Locator
    • A simple implementation of the Service Locator pattern
  • Gravity
    • Flexible gravitational system
    • Useful for planet gravity, black holes, magnets and all that sort of stuff.
  • Misc
    • Shake
      • Useful for creating proper screen shake
    • Lazy<T>
      • A backport of System.Lazy<T> from .NET 4.0+
    • Some niche collection types
    • A few other tiny utilities


There's currently no downloadable binary, but you can either build it yourself or just copy the files into your Unity project.




Pull requests are very welcome!

I might deny new features if they're too niche though, but it's still very much appreciated!