Rush Hour Simulator

by stevelaskaridis

Unity Game powered by date from SBB

( Crawled an hour ago )
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rush-hour-simulator

A Unity game powered by date from SBB.

logo

Description

Rush Hour Simulator is a game developed during Hack Zurich 2017. It uses the SBB's API in order to find Swiss train stations, map them to the map of game map and assess each station's popularity.

Gameplay

The user has the role of the SBB manager. They have an initial budget which accounts as their score. The more money they have, the better. (Money makes the world go round)

The user is presented with two options, buy rails and install them to connect two stations or buy train carriages. By connecting more stations, they can earn more money and have more passengers satisfied. If they don't, they lose money.

In each iteration of the game, new, more popular stations get unlocked.

The utter goal of the game is to make the most money you can, until there are no more stations to be added.

Aim

The goal is to create a fun game for passengers and provide them with an insight of the value of trains in rush hour traffic situations as wll as for environmental reasons.