Unity Pathfinding

by MikeHerrmann

Comparison between A-Star and a simple recursive algorithm

( Crawled an hour ago )
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Pathfinding Methods Comparison

Comparison of A-Star pathfinding algorithm with a simple recursive algorithm that finds for each node the neighbour with the smallest distance to target. For both methods there are an example in slow motion and one on a terrain. A-Star is the established method to find always the shortest way from start to a given target. The alternative algorithm also finds a way if one exists, but not necessarily the shortest. This method is marginally faster and may be the choice for a more "human" pathfinding.

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