Dx R

MIT
by ronellsicat

DxR makes it easy to create Data-driven graphics in xR (Virtual/Augmented Reality) using the Unity game engine and Microsoft's Mixed Reality ecosystem.

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DxR

DxR makes it easy to create Data-driven graphics in xR (Virtual/Augmented Reality) using the Unity game engine and Microsoft's Mixed Reality ecosystem. Inspired by Vega-Lite, DxR uses concise declarative JSON syntax to generate interactive visualizations in immersive environments.

Example

Quick Start Guide

  1. Install Unity3D editor version 2017.2.0p1-MRTP4.
  2. Import DxR.unitypackage into your project.
  3. Open DxRExamples/template.unity.
  4. Apply default mixed reality project settings. In Unity3D editor menu, go to: Mixed Reality Toolkit -> Configure -> Apply Mixed Reality Project Settings and click Apply.
  5. If your Immersive Head-Mounted-Display (IHMD) or HoloLens is connected and setup, press play - you should see a simple DxR data visualization in your immersive environment. If no device is connected, turn off VR Support (File -> Build Settings -> Player Settings -> UWP tab -> XR Settings -> uncheck VR Supported) and press play to view scene in the editor.
  6. To modify a visualization, edit its JSON specification (the filename is shown in the Inspector when the DxRSceneObject is selected from the Hierarchy).

Additional Links

  1. Setup
  2. Tutorial
  3. Development
  4. Examples Gallery

Below is a screenshot of some visualization examples generated using DxR. Gallery Overview