Heroes Arena by rinial - 1


A turn-based arena multiplayer role-playing game

Unity 2018.1.3f1MIT LicenseUpdated 2 years agoCreated on March 24th, 2017
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Heroes Arena

Heroes Arena is a turn-based arena multiplayer RPG. Connect to your friends, choose your class and defeat them all!

Made with Unity and ♥.

Where to play

You can download an archive with an executable of the game for Windows from Google Drive: 64-bit, 32-bit.
Or you can build the game on your own PC, following the instructions below.


  1. git clone https://github.com/Ziririn/HeroesArena.git
  2. Open the project in the Unity editor.
  3. Choose File - Build and Run and select the desired build folder.

How to connect 🖧

Heroes Arena is a multiplayer game, so you’d better find someone to play with.

  1. Choose a name and enter the game.
  2. To play on a local network (LAN):
    • If you want to host a match, select LAN Host and wait for the other players.
    • Otherwise, pick the LAN Client option.
  3. Via the Internet:
    • Select Create internet match to create a room and wait for the other players.
    • To join a room, pick Find internet match and wait for the room to appear.
  4. Select a class and start to play!

How to play

Everything is controlled by a mouse 🖱️.

  • Each turn you have a certain number of move and action points 💎, which you can spend on movement, attacking other characters or activating your special abilities.
  • The map is randomly generated, including the terrain and items, such as potions.
  • Don’t forget to use the terrain and spend your points mindfully!

The goal: defeat other players and become the Champion.


Currently, there are 3 classes available. Each one has its own unique ability:

  • Wizard 🧙
    • Teleport: instantly teleports to a random place of the arena.
  • Warrior
    • Rampage: attack everything on a line.
  • Rogue 🗡
    • Deadly trap: sets an trap on the floor.


Main menu Hero selection Gameplay


The game was written as a university project in 2017. It isn’t currently updated or maintained.


Copyright 2017 © Jan Fazli, Oleg Ivanov.

Licensed under the MIT License.

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