Unity Mesh Renderer Activation Track by ProjectBLUE-000 - 4

AI

This package can control your gameobjects' visibility using timeline without stopping any behaviour update.

Unity 2019.4.8f1MIT LicenseUpdated 34 days agoCreated on August 25th, 2020
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MeshRenderer Activation Track

This package can control your gameobjects’ visibility using timeline without stopping any behaviour update.

Main

How to use

Attach a script

First, attach the MeshRendererActivationControl.cs script to any object. And register some MeshRenderers you want to control visibility to the property targetMeshRenderers.

Conponent

Make a track

Second, make a timeline and add track called ProjectBlue.MeshRendererActivationTimeline > Mesh Renderer Activation Track. AddTrack

Bind and add clip

Finally, add some clips on the track and bind the hierarchy object you attached MeshRendererActivationControl.cs to the track.

TrackView

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