Procedural UI Rounded Corners For Unity by danielcmcg - 3

GUIProcedural

Procedurally generates UI panels with rounded corners

Unknown VersionMIT LicenseUpdated 90 days agoCreated on August 26th, 2020
Go to source

Procedural-UI-Rounded-Corners-for-Unity

Procedurally generates UI panels with rounded corners. Overrides the Graphic component.

Motivation

The project is a study for an inprovement on the UI system of the Play Mode Blocks Engine asset for Unity.

Getting Started

  1. Add the hole folder to your Unity project’s Asset folder;
  2. Add the ProUIRC_Layout component (located at Scripts) to the desired UI GameObject, ex.: Panel

See In Action

Credits

This project is based on CiaccoDavide’s Unity-UI-Polygon. Sourced from - https://github.com/CiaccoDavide/Unity-UI-Polygon

Show all projects by danielcmcg