# Jump Flooding Algorithm For GPU

Jump Flooding Algorithm for Voronoi Diagram and Distance Transform , with compute shader in Unity

# Reference

- Rong G, Tan T S. Jump flooding in GPU with applications to Voronoi diagram and distance transform[C]//Proceedings of the 2006 symposium on Interactive 3D graphics and games. 2006: 109-116.
- Fast Voronoi Diagrams and Distance Field Textures on the GPU With the Jump Flooding Algorithm