Unity Mesh Fragmentizer by komietty - 12

Extensions

unity runtime/editor mesh de-indexing library

Unity 2019.3.11f1Unknown LicenseUpdated 19 days agoCreated on September 7th, 2020
Go to source

unity-mesh-fragmentizer

Unity base runtime/editor mesh de-indexing library. Ordinary imported models(.fbx, .obj, etc…) are optimally indexed, which turn out to be each polygons adhere to each other. This library offers polygon detaching method in runtime or editor-time. Either way it work with model animations.

Compatibility

Tested on Unity 2019.3.11f1, windows10 (RTX 2080 max-q).

License

MIT

Show all projects by komietty