Mg Gif by gwaredd - 1

Importers & Exporters

A unity library to parse GIF files and extract the images as textures

Unity 2020.1.3f1MIT LicenseUpdated 18 days agoCreated on August 19th, 2020
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A unity library to parse a GIF file and extracts the images, just for fun



There is only one file, copy Assets\mgGif\mgGif.cs to your project.

Alternatively, the upm branch can be pulled directly into the Packages directory, e.g.

git clone -b upm


Pretty straight forward, pass a byte[] and receive an array of raw decompressed images in return.

See Assets\Scenes\AnimatedTextures.cs for an example

byte[] bytes = File.ReadAllBytes( filename );

var images = MG.GIF.Decoder.Parse( bytes );
var tex = images[0].CreateTexture();

Alternatively, whilst the code is reasonably fast, you can also spread the cost across several frames inside a coroutine if required.

IEnumerator TimeSliceDecoding() 
  var decoder = new MG.GIF.Decoder()

  decoder.Load( bytes );

  var img = NextImage();

  while( img != null )
      yield return null;
      img = NextImage();

Note, for convenience with animations there are also GetFrame() and GetNumFrames() extensions on the MG.GIF.Image[] type that skip instant frames (0 delay).

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