Abune Server by abunedotnet - 2

Network

actor based udp network engine (core server)

Unknown VersionOtherUpdated 8 days agoCreated on September 6th, 2020
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Abune.Server

Abune logo

ABUNE stands for ‘Actor Based Udp Network Engine’.

SOURCE CODE IS COMING SOON!

This game server implementation is a based on Akka.net and provides a highly scalable actor based runtime primarily for games based on .NET core (like f.e. unity based games).

Key features

  • large player count - linearly scaling of network, cpu and memory with Akka.NET cluster technology
  • huge game worlds - nearly unlimited amount of game objects using Akka.NET sharding technology
  • low latency - reach every object and client within one hop in less than 10 ms using the reactive nature of Akka.net
  • realiable udp - quality of service layer on top of udp protocol

Concept

Game system

Abune concept

Restrictions

  • no lockstep due to massive parallelism
  • restricted server side game logic due to light weight actor based system (constraints logic for anti cheat)

Build Status

Build Status

Documentation and resources

TBD

Support

TBD

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