Esnya Unity Tools by esnya - 1


Utilities for Unity/VRChat

Unknown VersionOtherUpdated 19 days agoCreated on August 17th, 2020
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Common utilities for Unity.



Open the menu EsnyaTools.


Animation Replacer

This tool replaces the same Animation or BlendTree in a given AnimatorController.


Asset Renamer

A tool to rename asset files by pattern in a directory.


Crunch All

This tool enables CrunchCompression for all Texture2D in a project. Note that it doesn’t stop or return when pressed.

プロジェクト内の全てのTexture2DのCrunch Compressionを有効にするツール。途中で止められないし、戻す機能もないので注意。

Create BlendTree

Create new asset of BlendTree.


Remove Duplicate Names

A tool for numbering objects with the same name that have the same parent. VRCSDK has a similar function, but for when there are too many objects and they get stuck.


FBX Animation Converter

Scriptable object that extracts necessary parts from the animation imported from FBX, etc., which is created by Assets/Create/EsnyaTools/FBXAnimationConverter. Specify the name of ClipPath, the search pattern of ClipPath, and the search pattern of path and property names using regular expressions. In the path and property names, you can refer to the contents of the matched string or group in ClipPath as ____ROOT____amp; and $1. When you click “Generate” button or the source is updated, an animation clip is generated.

FBXなどからインポートされるアニメーションから必要な部分を取り出すScriptable Object。Assets/Create/EsnyaTools/FBXAnimationConverterから作成する。 生成するClipPathの名前、ClipPathの検索パターン、パスとプロパティ名の検索パターンを正規表現で記述する。パスとプロパティ名にはClipPathでマッチした文字列やグループの内容を____ROOT____amp;$1のように参照できる。 Generateボタンを押すか、インポート元が更新されるとAnimation Clipを生成する。

Features for VRC Any Versions

Fix VRCCam

A tool to modify the VRCCam Prehab, which has poor parameters by default. It allows you to add a PostProcessingLayer, set Background Color, and use physical camera properties.

デフォルトではなんとも言えないVRCCamのPrefabを変更するツール。 PostProcessingLayerを追加したり、Background Colorを設定したり、物理カメラパラメータ設定を使ったりできる。

Features for VRC AVATAR SDK 3.0

View Position Visualizer

A tool to display Gizmo in order to adjust the ViewPosition to the correct position, and to adjust the animation while moving the Upright.

ViewPosition を正しい位置に合わせるための Gizmo を表示するツール。Upright を動かしながらアニメーション調整するためのもの。


A gimmick generator that uses ExpressionsMenu to equip items, hold them in your hands and pin them to the world. Add the generated menu as a SubMenu and enjoy it now.


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