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Game Design
Document
No Sleep til’
Brooklyn
Fuhgeddaboutit Gaming
Written by:
Christian Vargas-Polo
Arielle B. Watson
Titus Wen
Michael Fertig
November 8 , 2020
Table of Contents
**Glossary of Terms and Abbreviations p**. **3
Game Narrative p. 4**
I. Main Character: Tony Giovanni
II. Back Story p. 4 - 5
**Gameplay Overview p. 6**
I. Main Objective
II. Short-term Goal
III. Mid-term Goal
IV. Long-term Goal
**Mechanics p. 7**
I. Abilities
II. Assets and Attributes
III. Obstacles
**Dynamics p. 8**
I. Required Hardware
**Game Development p. 9**
I. Development Environment
II. Development Sequence
**Aesthetics p. 10**
I. Characters, NPCs, and Obstacles
II. Game World
III. Sound Effects
IV. Music
**Images p. 11 - 14**
I. Figure 1 p. 11
II. Figure 2 p. 12
III. Figure 3
IV. Figure 4
V. Figure 5
VI. Figure 6 p. 13
VII. Figure 7
VIII. Figure 8 p. 14
IX. Figure 9
**State Machine Diagrams p. 15 - 16**
I. Figure 10 p. 15
II. Figure 1 1
III. Figure 1 2 p. 16
**Team Member Roles and Contributions p. 17**
Glossary of Terms and Abbreviations
Bodega corner store with a variety of goods
Bensonhurst the name of an actual, predominately Italian-American
neighborhood in Brooklyn, New York
Kingsborough Community College the name of an actual
community college located in Brooklyn, New York
Our Lady of Guadalupe the name of an actual catholic elementary
school in Brooklyn, New York
Timbs short for “Timberlands” a popular brand of boot
Arizona iced tea brand of iced tea commonly sold at bodegas
Chopped cheese sandwich made of chopped beef, lettuce, mayo,
and ketchup
Baconeggandcheese a popular breakfast sandwich in New York
made with bacon, egg, and cheese (pronounced as one word);
may be served with salt, pepper, and ketchup
MetroCard plastic card that can be refilled with money to pay for
rides on the New York City subways and buses
Ock slang term of the Arabic word “Ahkee” meaning “my brother”;
used as a term of endearment and respect for the Arab and/or
Muslim owner/worker of a bodega or corner store
Newport here, a brand of cigarettes
Boroughs New York City is divided into five districts, or boroughs:
Queens, Manhattan, Brooklyn, Staten Island, and the Bronx
NPC non-playable character
NSTB abbreviation for the game title
Game Narrative
I. Main Character: Tony Giovanni
Tony Giovanni is a 25-year old New Yorker who works at a bodega in Bensonhurst. He attends classes part time at Kingsborough Community College and is working towards his associate degree in criminal justice in order to start his career as a police officer.
Outside of work and school, Tony enjoys spending time with his girlfriend Daniella Marie Gargiulo, playing video games, and hanging out with his friends, most of which he’s known since kindergarten at Our Lady of Guadalupe. Still, despite everything going on in his life, he still makes time to spend with his family, and wouldn’t dare skip Sunday dinners with the family (his mother would kill him if he even suggested it!).
II. Back Story
While working at the bodega on the night before Halloween, a hooded customer walks in looking what Tony could only call “busted”: beat up Timbs, tattered puffer jacket, dirty jeans, and a tank that’s seen better days. Tony, having seen worse, shrugged it off and continued taking inventory. When the customer finished getting his stuff, Tony noticed that he picked up the staples: an Arizona iced tea, a bag of chips, a chopped cheese, a baconeggandcheese, and a two-ride MetroCard. Tony gave him the price: $7.50. The customer, in a voice so raspy that Tony was surprised he didn’t buy a pack of Newport’s, asked “Yo, can you do me a solid and cover me?”. Despite being a devout Catholic, Tony knew that business was business, and freebies didn’t pay the bills (also, Ock would have a few words to say if he did), so he shook his head no. The customer asked again, but Tony didn’t change his answer. Getting frustrated, the customer reached into his jacket and pulled out…a domino. He slams it on the counter before walking out, slamming the door behind him. Tony picked up the domino, which, unlike the classic black and white ones, had sharp edges, was dark red, and had skulls
for the dots. While examining the domino, Tony noticed that it got warmer and warmer to the touch. However, before he had the chance to put it down, a powerful force pulled him in, leaving the bodega completely empty.
When Tony comes to, he looks around and is thankful that he’s still in New York…that is until he sees the overgrown rats and pigeons running straight toward him, hellbent on attacking him. Running as quickly as he can away from the beasts, he runs into the Ock that runs the bodega where he works. Thankful to see a familiar face, Tony begins telling his boss about the customer and the domino. His boss nodded, but instead of reassuring him, he says in a thick Arabic accent, “You encountered an evil spirit. They tend to be more devious the closer it is to Halloween when their powers are more potent. Also, I’m not your boss; just a version of him in this alternate New York.” Seeing the horror on Tony’s face, the alternate-world Ock tries to offer him some hope: “Getting back to the real New York is possible. All you have to do is get through the five alternate boroughs, defeat the spirit that sent you here, and don’t get killed on the way. Good luck with the rats though. I really thought they couldn’t get any bigger”. With that, his boss disappears. Feeling somewhat reassured that he can return to his city, Tony ties up his laces, and begins making his way through the first borough.
Gameplay Overview
I. Main Objective
In “No Sleep til’ Brooklyn” (NSTB), the player must help Tony successfully get through each of the five boroughs of New York (Brooklyn, the Bronx, Manhattan, Queens, and Staten Island), and defeat the evil spirit that banished him to the alternate New York in order to return to his home in Brooklyn. It is appropriate for players 10 and up who are looking for a comedic and appropriately challenging goal-based game. Depending on player ability, it should take approximately 5 – 10 minutes to complete each borough, with total gameplay averaging about one-hour minimum.
II. Short-term Goal
The player must collect the following five objects that will allow Tony to leave each borough and progress to the next:
- MetroCard
- Arizona iced tea
- baconeggandcheese
- chopped cheese sandwich
- city bus
III. Mid-term Goal
The player must avoid the enemy NPC rats and pigeons that will result in a lost life if collided with.
IV. Long-term Goal
The player much reach Staten Island and defeat the evil spirit that sent him to the alternate New York. Upon successful completion, the player is transported back to the real New York, beats the game, and the game ends.
Mechanics
I. Abilities
The player can control Tony’s movements using the following keys:
- D key : forward movement
- A key : backward movement
- Space : jumping
II. Assets and Attributes
The primary attribute in the game are three hearts that represent lives. When the player collides with an enemy NPC, a life is lost. The game ends when all three lives are depleted.
The assets are the five items listed within the “Short-Term Goal” section.
III. Obstacles
The obstacles are the NPC rats and pigeons that the player must dodge to avoid losing a life.
Dynamics
I. Required Hardware
NSTB can be played on a desktop or laptop computer that runs on
Mac OS or Windows OS and is equipped with a functional keyboard
and mouse or trackpad. The player can control Tony with the keys
noted in the “Abilities” subtopic of the “Mechanics” section.
Game Development
I. Development Environment
NSTB was created using C# in the Unity game engine.
II. Development Sequence
The following shows a tentative, unordered list of development goals
that must be accomplished to produce a playable prototype. This list
does not include playtests between the addition of new mechanics:
- Program main character movements (see “Mechanics”)
- Program tutorial level(s) and puzzles
- Program enemy NPC movements
- Implement UI o Health hearts o Start screen o Game over screen o Menu system
- Record and add music and sound effects
- Develop new levels with appropriately increased difficulty
Aesthetics
I. Characters, NPCs, and Assets
Sprite sheets for the main character and enemy NPCs were
obtained for free under the protection of the Creative Commons
license from kindpng.com. Sprites for required items (see the “Short-
term Goal” subsection of the “Gameplay Overview” section) were
created by the team.
II. Game World
The game takes place in an alternate New York City where the evil
presences roam rampantly. The backdrop will reflect the boroughs
(see “Gameplay Overview”) as well as the evil aura characteristic of
a nether-world version of New York. The backdrop was obtained for
free under the Creative Commons license from spriters-
III. Sound Effects
All sound effects were recorded and/or created by the team.
IV. Music
All music was recorded and/or created by the team.
Images
Depicted below in no particular order are the sprites and images
used in NSTB. Sources and credits for all sprites and images can be
found in the “Characters, NPCs, and Assets” subsection of the
“Aesthetics” section. All sprites have been resized for the purposes of
this document, and do not represent their actual sizes during
gameplay.
Figure 1 Arizona iced tea sprite
<img src ="Assets/Art/Arizona.png"/>
Figure 2 Bacon, egg, and cheese sprite
Figure 3 Chopped cheese sprite
Figure 4 MetroCard sprite
Figure 5 City bus sprite
Figure 6 Pigeon enemy NPC
Figure 7 Rat enemy NPC
Figure 8 Backdrop
Figure 9 Tony Giovanni character sprite
State Machine Diagrams
The following figures depict the state machine diagrams for the
jumping, forward movement, and backward movement mechanics
in NSTB.
Figure 10 Move left state mechanic
Figure 11 Move right state mechanic
Figure 12 Jump state mechanic
Team Member Roles and Contributions
Christian Vargas-Polo: Backend/Graphics/Specs Specs:
- Created the narrative alongside Arielle and Titus
- Initial outlining of the game design document Graphics:
- Created sprites for the collectible items
- Created background music Backend: Worked on the main functionality and visuals of the game, including camera, character, and monster mechanics
Arielle Watson: Specs/QA Specs:
- Created the game design document
- Created game studio logo, play button, quit button and game name
- Created state machines for game mechanics QA: Refined scope of the game, and adjusted the document as the game evolved
Titus Wen: Backend/QA Backend:
- Created the Start/Game Over menu
- Created the lose condition QA: Refined character movement mechanics and remaining life indicator
Michael Fertig: Backend/QA Backend:
- Created the settings menu and audio settings
- Added additional music QA: Improved the main menu