Gambetta Networked Demo
Unity Demo showcasing networking concepts including prediction, interpolation and reconciliation in a networked (multiplayer) environment.
Description
This is a minimal demo project made in Unity 2017.2.0f3 (but it should work in older versions as well). The demo project is a very close implementation of the âGambetta Demoâ on Network Architecture - All credits to Gabriel Gambetta for that.
The demo is basically a C#
Unity implementation of Gambettaâs Live Demo.
Only this time it is actually networked, using Lidgrenâs Network Library. All credits to Lidgren for his excellent network library!
Instructions
- Open up the scene âGambettaNetworkedDemoSceneâ
- Hit âPlayâ in Unity
- Have a friend, build a Unity executable or use another computer to connect to you/the host by managing the settings on the âWorldâ game object in the scene
- Play around with settings on the âWorldâ game object in the scene
Local Demo
See this repository for a local (same machine) demo version of this project.
License: MIT