Skippy Joycon by murrrkle - 1


Unity Joycon Input for 581a2

Unity 2017.2.0f3Unknown LicenseUpdated 3 years agoCreated on November 14th, 2017
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Unity Joycon Input for Skippy.

Your device must be Bluetooth enabled to work properly.

Compilation Instructions:

  1. Download and import the .unitypackage file into the latest version of Unity 2017
  2. In Edit… > Project Settings… > Player > Other Settings, change the following:
  • Configuration > API Compatibility Level should be set to .Net 2.0
  • Bundle Identifier should be set to use the appropriate Company Name and Product Name
  1. In Build Settings, click Build.

Running JoyconInput:

  1. On the JoyCon, press the Sync button, found on the left side of the remote
  2. Open your device’s Bluetooth settings and find Joycon (R) on the list of nearby devices
  3. Once the JoyCon is paired, run the executable compiled earlier
  4. If everything is working properly, the rectangular prism in the scene should move with the JoyCon

Using the JoyCon:

Pressing the trigger button (ZR) starts recording accelerometer values. Releasing it sends the maximum accelerometer value recorded to the stone skipping simulation and tells it to throw a stone using it.

Libraries used:

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