Unity Kinect InputModule for UGUI
How to use:
*First import Microsoft’s own Kinect library for Unity3D, you can find it inside the repository.
1- Create your Canvas from Hierarchy/Create/UI/Canvas
2- Go to EventSystem gameobject and add component KinectInputModule.(If Unity not created that automaticly create one!)
3- Add which hands you want to track(right or left).
4- Disable StandaloneInputModule & TouchInputModule
5- Make sure your Kinectv2 is running, and test it!
There is a test scene where you can test simple UI components like cursor etc. inside /Testing/Scenes folder.
Make sure you check the licence information. Any contributions are highy welcomed!