Kinect Inputmodule

Unity Kinect InputModule for UGUI

How to use:

*First import Microsoft’s own Kinect library for Unity3D, you can find it inside the repository.

1- Create your Canvas from Hierarchy/Create/UI/Canvas

2- Go to EventSystem gameobject and add component KinectInputModule.(If Unity not created that automaticly create one!)

3- Add which hands you want to track(right or left).

4- Disable StandaloneInputModule & TouchInputModule

5- Make sure your Kinectv2 is running, and test it!

  • There is a test scene where you can test simple UI components like cursor etc. inside /Testing/Scenes folder.

  • Make sure you check the licence information. Any contributions are highy welcomed!