Kinect Inputmodule by paganini24 - 6


Kinect input module for Unity 4.6X new UI system

Unity 5.5.0f3MIT LicenseUpdated 4 years agoCreated on August 31st, 2015
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Unity Kinect InputModule for UGUI

How to use:

*First import Microsoft’s own Kinect library for Unity3D, you can find it inside the repository.

1- Create your Canvas from Hierarchy/Create/UI/Canvas

2- Go to EventSystem gameobject and add component KinectInputModule.(If Unity not created that automaticly create one!)

3- Add which hands you want to track(right or left).

4- Disable StandaloneInputModule & TouchInputModule

5- Make sure your Kinectv2 is running, and test it!

  • There is a test scene where you can test simple UI components like cursor etc. inside /Testing/Scenes folder.

  • Make sure you check the licence information. Any contributions are highy welcomed!

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