Mixed Reality Design Labs
This repo is where Microsoft’s Windows Mixed Reality Design team publishes sample apps and experiments. If you are looking for official toolkit, please use Mixed Reality Toolkit
MRDL is based on HUX which has an input system that is not compatible with Mixed Reality Toolkit.
|Sample app - Lunar Module||Sample app - Periodic Table of the Elements|
|Lunar Module demonstrates how to extend Hololens’ base gestures with two hand tracking and xbox controller input, reactive objects to surface mapping and plane finding, and simple menu systems. You can use this project’s components to create your own mixed reality app experience.||Periodic Table of the Elements app demonstrates how to use Object Collection to lay out an array of objects in three-dimensional space with various surface types. You can also find the example of using Fluent Design elements such as light, depth, motion and material.|
Supported Unity version: 2017.1.0f3
Important: Requires submodule MRDesignLab
As soon as you clone the repo, init and update submodule with git command:
cd MRDesignLabs_Unity git submodule init git submodule update
To update the submodules you’ll still need to pull from master by either going into the individual submodule directory and doing a git pull or by doing the following command to do pulls on all the submodules:
git submodule foreach git pull
This will add HUX and related tools under Assets/MRDesignLab/ folder
Mixed Reality Design Labs(MRDL) and Mixed Reality Toolkit(MRTK)
We are in process of migrating foundational UI controls and building blocks from MRDL to MRTK. Below you can find the list of the components that have been merged.
Ported UI controls and building blocks, now available on MRTK
- Bounding Box and App Bar
- Buttons(Interactable Object)
- Interaction Receivers
- Object Collection
- Line creation / Rendering classes for parabolic pointers
- Multi-step pointer for parabolic pointers
Useful resources on Microsoft Windows Dev Center
|See code examples.
Do a coding tutorial.
Watch guest lectures.
|Get design guides.
Build user interface.
Learn interactions and input.
|Get development guides.
Learn the technology.
Understand the science.
|Join open source projects.
Ask questions on forums.
Attend events and meetups.