Princess 3d



my first unity_framework

it was my first unity framework without PRO ;

MainManager: MuiltManager: AudioManager,EventManager,GUIManager,GameManager,LevelManager,PoolManager,XmlManager.

all of these managers is based on OriginaManager class.

GamaManager is used for the main logic of game,there is a list of scene_game_class based on OriginalGame. PoolManager is used for spawn&recover actor and prefab, LevelManager is used for load&switch scene, XmlManager package Xml function. GUIManager is mainly of UI and EventManager for event. AudioManager is useless now;

every manager is include by MuiltManager,and MainManager get&set them from a instance of muiltmanager;


there is also a edittool for scene edit ; it’s a way for sceneTA to creat new sceneobject and dynamicobject quickly.(it works as the edit_box with diffent color replaced at Awake()).