UberLogger is a free, modular, opensource replacement for Unity’s Debug.Log system. It also includes UberConsole, a replacement for Unity’s editor console, an in game console version of UberConsole, and a file logger.
UberConsole looks like this:
And the in-game version looks like this:
- Drop in replacement for Unity’s Debug.Log() methods. No code changes needed.
- A threadsafe, modular backend that supports any number of loggers, so Debug.Log can be routed to multiple locations. The supplied file logger should work on mobile devices.
- Included are a replacement editor console, an in-game console and a file logger.
- Support for named debug channels - UberDebug.LogChannel(“Boot”, “Some message”) can be filtered based on the channel name.
- Methods may be marked as excluded from callstacks by tagging them with ‘[StackTraceIgnore]’, to keep your logs tidy.
- More compact view shows more errors in the same space.
- Supports debug log channels.
- Messages can be filtered by regular expressions.
- Source code can be shown inline with the callstack.
- An in-game version of UberConsole is also provided.
- Stick the UberLogger folder somewhere under your Unity project Assets folder.
- To use additional features like channels, use UberDebug instead of Debug - it contains methods like Log, LogChannel, etc.
- To view the editor UberConsole, go to Window->Show Uber Console.
- To use UberConsole in your game, drag the UberAppConsole prefab into your scene.
- Usage examples can be seen in the Examples folder.
- Tested in Unity 5.x, 2017.x, free and Pro.
- Logging disabled in non-debug builds. To force it on, define ENABLE_UBERLOGGING.
- Due to file incompatibilities, the in-game console skin doesn’t work in Unity 4 and would need to be set up again. Same with the prefab. That said, the code works, and so does the editor UberConsole.
- Pull requests welcome!