Shaders & Effects

Kino Slitscan

Kino/Slitscan

Slitscan is an image effect for Unity that simulates [slit-scan effect] Wikipedia in real time.

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System Requirement

  • Unity 5.4 or later

Performance

Slitscan is quite GPU intensive despite its simpleness. Especially, it spends a lot of video memory to store frame history. For example, if the screen resolution is set to 1920x1080, it allocates about 300 MiB of video memory.

Also it increases draw call count (about 30 draws). Thus, it may cause a performance hit on the CPU side in some cases.

License

Copyright © 2016 Keijiro Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.