Slitscan is an image effect for Unity that simulates [slit-scan effect] Wikipedia in real time.
- Unity 5.4 or later
Slitscan is quite GPU intensive despite its simpleness. Especially, it spends a lot of video memory to store frame history. For example, if the screen resolution is set to 1920x1080, it allocates about 300 MiB of video memory.
Also it increases draw call count (about 30 draws). Thus, it may cause a performance hit on the CPU side in some cases.
Copyright © 2016 Keijiro Takahashi
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