Shaders & Effects

Flat Shaded Low Poly Terrain

Flat Shaded Low Poly Terrain - Unity

A simple implementation of a flat shaded low poly terrain for Unity 2017.

What’s implemented for now

  • Generate a simple flat square mesh
  • Apply a random color for each triangle
  • Use a custom shader to apply the color in each triangle

Flat Shaded Low Poly Terrain - Unity

TODO

  • Generate the Y coordinates using Perlin Noise
  • Color each triangle based on it’s Y coordinate