Racing game in Unity 3D called Cargo Cruiser. Players are tasked with transporting cargo from point A to point B while trying to survive the harsh jungle terrain and the very hungry, angry gorilla trying to catch them. The goal was to integrate new exciting mechanics to the racing genre. The game is heavily scripted in C#, during this project’s lifecycle I became very confident in working with C#, Unity 3D and to a lesser extent Autodesk Maya. This project also opened the door to learning a lot about testing, in the form of usability testing, test cases and integration testing in Unity, as well as technical documentation (requirements specification, testing evaluation, implementation etc.)
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