A Unity 3D project to simulate combat between space ships with vaguely realistic physics - Space ships are not aeroplanes!
Contribution: Anyone is welcome to contribute to this project,. I would prefer that any changes are put on a pull request for me before being merged onto master.
Controls (such as they are): Z - make the ship cam follow a different object. R - cycle reticle state O - Cycle camera mode
use buldname.exe -batchmode -nographics to run a build without using a GUI
Filter and sort individuals in DB: runConfigId = 2 ORDER BY generation DESC, score DESC LIMIT 200;
Limerick; There once was a man from Toronto Who needed a rhyming word pronto He wanted to be In a limerick, see So he named his daughter McGonto