Unity Project by Hykudoru - 3

PhysicsAI

Experimental project building new physics simulation component programs and interactive 3D objects with collision behaviors and collision detection sensors in Unity game engine.

Unknown VersionMIT LicenseUpdated 2 years agoCreated on November 13th, 2016
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Unity

(Please note that code encapsulation is violated temporarily. Unity instructs programmers to declare field members public as opposed to public properties if they wish to modify them from the inspector as properties are inaccessible at that level. For future updates, any previous public field members exposed will now be declared private and serialized to provide access to the inspector while maintaining encapsulation within class components!)

All programs are written in C# and no corresponding JavaScript versions will be available.

#Current Progress • Potato Launcher • Beam Emitter • Explosive Potatoes • Gravity Toggling • Scale/Shrink Objects • Launch Paint Blobs • Player Inventory (Add/Remove Items) • Player Item Interaction (Grab/Store/Drop items detected)

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