3D Procedural Terrain by utsavjn - 2

Procedural

A procedural Terrain created using Perlin noise function in Unity Game Engine. A terrain also has the day and night cycle, and a cylindrical shaped companion that follows the player. Created Perlin noise function to make the terrain procedurally generated. Implement day and night cycle using Vector3 Struct in UnityEngine and create a RigidAI companion using Quaternion Rotation System that follows the player.

Unknown VersionUnknown LicenseUpdated 3 years agoCreated on March 22nd, 2016
Go to source
Show all projects by utsavjn