Network

Rapidfire

Rapidfire v1.0

Rapidfire is a networked side-on 2D shooter. The objective is to kill the other player before they kill you.

Rapidfire was made in Unity 5.5.1 by Lawson Busch, Sam Hollenbach and David McNichols.

Building Rapidfire

<<<<<<< HEAD To run Rapidire, clone this project from GitHub to your desired directory. Open this directory in Unity, and you should see 4 scene files in the Assets folder in the project explorer. Double click the “Start” scene to open it. You should now be able to run the game by either pressing the play button at the top of the Unity client, or pressing Ctrl-B (Command-B on Mac) to build and run a standalone version of the game.

Note: You will need to have Unity 5.5.1 or above installed to run this game. Click here to install Unity.

NOTE: You will need to have Unity 5.5.1 or above installed to run this game. Click here to install Unity if you have not already downloaded unity.

To run Rapidire:

  1. clone this project from GitHub to your desired directory.

  2. Open this directory in Unity.

  3. In the top left corner of unity, under the Hierarchy tab, you should see 4 scene files, one of which is labeled Start.

  • If you do not see the start scenes, double click the Assets folder in the Unity project window in the bottom left corner of Unity to open Assets. Then click and drag the each of the four sene objects from Assets into the space under the Hierarchy tab. (These scenes have the unity logo as their picture).
  1. Double click the “Start” scene to open it. You should now be able to run the game by either pressing the play button at the top of the Unity client, or pressing Ctrl-B (Command-B on Mac) to build and run a standalone version of the game.

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Using Rapidfire

Once in the game, press the Play button to enter the Lobby scene. Once in the Lobby scene: <<<<<<< HEAD -To host a game click “LAN Host(H)”, this will take you to the host lobbby. Next, share your IP with the person you want to play (find your IP with this tool) and wait for them to join. -To join a game enter the IP of the Host player into the textbox next to “LAN Client©”, and then click this button to enter the host lobby.

  • To host a game click “LAN Host(H)”, this will take you to the host lobbby. Next, share your IP with the person you want to play (find your IP with this tool) and wait for them to join.

  • To join a game enter the IP of the Host player into the textbox next to “LAN Client©”, and then click this button to enter the host lobby.

NOTE: Rapidfire is LAN only, meaning host and client will either need to be run on the same wifi network.

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When both players are visible in the lobby, click “Start” to set yourself as Ready. Once both players are Ready, you will enter a Rapidfire match.

Controls

<<<<<<< HEAD The main horizontal movement is controlled by the A and D keys (or arrow keys). Either W or spacebar can be used to jump. Use your mouse/trackpad to aim, and click to shoot. You may hold down the mouse click to repeatedly fire. Press Esc to quit the match.

The horizontal movement is controlled by the A and D keys (or arrow keys). Either W or spacebar can be used to jump. Use your mouse/trackpad to aim, and click to shoot. You may hold down the mouse click to repeatedly fire. Press Esc to quit the Rapidfire match.

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Issues

We are keeping track of bugs using GitHub Issues here.