NTween is a facade layer between your Unity3D code and your tween engine.
Using NTween you can easily change out your tween engine if you need to and not have to alter all your code.
HOW TO USE
import the code into your unity3D project.
Depending on which tween engine you’re using you’ll need to add a preprocessor directive for that engine.
Select from the menu Edit > Project Settings > Player
Find the Box for “Scripting Define Symbols”
Enter HOTWEEN_TYPE if you’re using HOTWEEN Enter DOTWEEN_TYPE if you’re using DOTWEEN. (more to come…)
NTween helper methods
NTween has some extension methods that will help you create clean code
ex. transform.TweenPosition(new Vector3(1,1,1), 0.5f); (this call transforms the position to 1,1,1 in 0.5f seconds)
Check them out in the class NTweenHelper there’s a couple of helper methods in there.
If the thing you’re tweening isn’t a Transform or a SpriteRenderer you can manually create the tween
var builder = new NTweenBuilder (_sprite, 0.1f, “dimensions”, OpenDimension);
You can also attach Attributes to the tweens such as Delay, etc with the NTweenAttribute class.
The MIT License (MIT)
Copyright © 2015 Kyle Reczek
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the “Software”), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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