Procedural

The Woods

the-woods

Unity rogue-like involving a procedurally generated forest maze.

Planned Changes

Bold = Upcoming

Functional

  • Saving the game
  • Lockable doors / rooms
  • Beautiful animated trees as walls
  • Better looking ground
  • New (animated) character art
  • Enemies
  • Health
  • Combat
  • Hunger
  • Player inventory
  • Food items
  • Thirst
  • Levels
  • Breadcrumbs / stones for leaving trails
  • Mushrooms…
  • Warp stones (?)

Non-Functional

  • Game state controller
  • RoomRenderer unit tests