Extensions

Dialog Node Editor

Dialog Node Editor

Basic usage of the extension.

Example: Assets/DNE/Example

Canvas

Entry

Nodes

Right click canvas to create nodes. Right click node to delete node

Start Node

  • Starting point for the dialog

End Node

  • Purely for aesthetic
  • Shows where/when a dialog ends

Dialog Node

  • Creates dialog point
  • Options determine which node to go to next

Connections

Creates links between nodes. Nodes cannot be connected to itself and output cannot have multiple connections (inputs may have multiple connections)

Click on input or output point to start a connections. Connections will be magenta and will turn white once connected to another point. Click white box to delete connection

Save/Load/Build

Save

  • Creates EditorSaveObject as an asset file
  • Used to rebuild canvas for later editing
  • EditorSaveObject not used for production, only as a tool

Load

  • Loads EditorSaveObject asset file

Build

  • Creates BuildObject asset file
  • BuildObject is used for production
  • Cannot Load BuildObjects

DNE.BuildObject

BuildObject is used to traverse the dialog. Dialog is traversed only one way.

Get()

Returns Clone of the BuildObject class. Used if you do not want to edit the asset file.

Next(string option)

returns next BuildNode in dialog. returns null if BuildNode is not found or reaches the end

GetCurrent()

Returns BuildNode class of the current dialog node

Reset()

Resets class back to the entry dialog node

DNE.BuildNode

Representation of the dialog node

Title

Returns title of the node

Clip

Returns AudioClip of the node

Triggers

Returns List of options