A simple 2D animator for Unity, lightweight and easier to use than Mecanim for large volumes of sprites or files that often change.
Compatible with Unity 4.2+.
Used in the game Steredenn to handle 24000 sprites and thousands of animations.
Disclaimer: this is a very rough release and it is provided ith no support!
- Download the sources and copy them to your project.
- Download the latest release and install the
.unitypackagein your project.
1/ Right-clic on a folder with all your animation frames
2/ Create a new 2D/Simple Animation
3/ A ScriptableObject should have been created. You can preview the animation and tweak the settings.
4/ Create a GameObject with a SpriteRenderer and a SimpleAnimator.
5/ Assign the created animation object to the SimpleAnimator. If you have several animations, you should list them all in
6/ Your animation should now play. If you want the GameObject to be automatically destroyed at the end of the animation, check the following setting:
var anim = GetComponent<SimpleAnimator>(); anim.Play("attack");