VR & AR

Geomapping With Unity Mapbox

Geocoding/Mapping with Unity Mapbox

mapunity

Create and Style the tile layers of your map(2d or 3d) for any augmented reality and virtual reality applications.

map style map4 sf map

Vulkan Support

Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs in both PCs and on mobile platforms. Android Nougat version 7.0 from Google brings official support for the Vulkan API.The main benefit of Vulkan over older mobile rendering APIs such as OpenGL ES 3.x is speed. Vulkan is designed to take advantage of multiple CPU cores by allowing the application to build command lists in multiple threads in parallel. This allows the application to take advantage of all of the CPU cores on the device, improving performance.

To enable Vulkan support, open “Player Settings”, go to the “Other Settings” pane and clear the “Auto Graphics API” checkbox. You are presented with an ordered list of graphics APIs to choose from. If Vulkan is not on that list, click the ‘+’ sign at the bottom of the list to add it. Then drag Vulkan to be the first item on the list so that it’ll be used whenever supported, and you’re done! All your existing shaders will get translated to Vulkan SPIR-V. vulkan

MoltenVK is an implementation of the high-performance, industry-standard Vulkan graphics and compute API, that runs on Apple’s Metal graphics framework, bringing Vulkan to iOS and macOS.

MoltenGL is an implementation of the OpenGL ES 2.0 API that runs on Apple’s Metal graphics framework for iOS and macOS.

Requirements and installation

mapbox-unity

Visual Studio 2017

Unity 2017.4 or later

Unity 2018.2.4f1 for Linux

Mapbox Studio

macOS Mapbox SDK

Linux Coming soon.

Getting started: https://www.mapbox.com/mapbox-unity-sdk/docs/00-getting-started.html

Configuring your API token: https://www.mapbox.com/mapbox-unity-sdk/docs/01-mapbox-api-token.html

Known Issues: https://www.mapbox.com/mapbox-unity-sdk/docs/02-known-issues.html

Built-in Examples: https://www.mapbox.com/mapbox-unity-sdk/docs/03-examples.html

Attribution: https://www.mapbox.com/mapbox-unity-sdk/docs/04-attribution.html

Mapbox Unity SDK API: https://www.mapbox.com/mapbox-unity-sdk/api/

Mapbox Maps API: https://www.mapbox.com/api-documentation/#maps

Mapbox Map Matching API: https://www.mapbox.com/api-documentation/#map-matching

Mapbox Optimization API: https://www.mapbox.com/api-documentation/#optimization

Navigation SDKs for iOS and Android: https://www.mapbox.com/navigation-sdk/

Vision SDK for Automotive artificial intelligence: https://www.mapbox.com/vision/

Changelog: https://www.mapbox.com/mapbox-unity-sdk/docs/05-changelog.html

IMPORTANT: If you intend to deploay for Android, please set your minimum version to 15 in PlayerSettings. For iOS, please set your minimum version to 8.

Unity3d(Building for Android and iOS)

Get Unity Here

Unity for VR and AR

Game Development with Unity for iOS and Android devices.pdf

unity-native-plugins-intro-sdk-architecture

build_to_android_5

Getting started with Android development

Android Development

Android Studio 3.0

Android Studio User Guide(Windows, Mac, and Linux)

iOS Build Settings

Unity v2017.3 or later

Requires iOS 10 or later

Requires XCode 9.3 or later

Requires iOS device(iPhone 6S or later, iPad (2016) or later)

In Bulid setting make sure to checkmark the boxes for Symlink Unity libraries and Development Build. switch_platform-ios