An Unity application with Kinect plugin for motion capture.
Building the project
This project was made with Unity3D version 5.3.1f1. I have not tried building it with other more recent versions of Unity, so your milage may vary. Older versions of Unity can be downloaded at Unity’s archive.
This project is built using Microsoft’s plugin for Kinect v2. It was done to work with the virtualtheatre project. This application can either send live data from a kinect to the application built from virtualtheatre, and the data will be displayed in AR. Or this application can be used to record the data in a format also read by virtualtheatre, so the app can display it as an animation.
Read more at
Check my github blog for a more detailed explanation of this project.