Unity 5 Networking HLAPI Getting Started by ifndefdeadmau5 - 1

NetworkGames & Projects

An example implementation of HLAPI LAN server-client model.(managing connection with client)

Unity 5.3.4f1Unknown LicenseUpdated 3 years agoCreated on April 23rd, 2016
Go to source

What’s this?

I needed to implement a networking application with a server in a local network, with no Internet access. Then I found that unity5 networking api providing exactly what i want. So I studied manual, scripting API and made simple & light implementation providing basic features. It will be useful for non-game, which like manage client’s realtime status.

In my case, UNET is actually quite strong. I am using this unity multiplayer feature as a kind of test tool for children. About 2~30 mobile devices connect to server(also mobile device), and then test result are displayed on server in realtime.


  • Auto discovery( make clients discover server’s address at startup )
  • Manage client connection status with scroll view(turn to red if disconnected)
  • Send custom network message.(simple chat)
  • Auto reconnecting when the client has lost connection.
  • Make your own UI for the NetworkManager instead of NetworkManager HUD Component

The fast track

All you have to do to start using it in your project:

  1. Download this zip, Open with editor.
  2. Execute at least two unity app and start each server and client mode.
  3. You’re done!


alt tag alt tag

Show all projects by ifndefdeadmau5