A fancy speech bubble based on Unity UI Text
How to use this
Everything happens in the script FancySpeechBubble.cs. The script needs to be attached to a GameObject with UI.Text and UI.ContentSizeFitter. There are a few configurable parameters for the script:
|characterStartSize||int||starting font size of character scale-up animation (default is 1)|
|characterAnimateSpeed||float||charater scale-up animation speed (font size change / second) (default is 1000f)|
|rawText||string||readonly: raw text of the speech bubble|
|processedText||string||readonly: processed text with ‘\n’ indicating line breaks|
|bubbleBackground||Image||optional: speech bubble background|
|backgroundMinimumHeight||float||optional: speech bubble background minimm height|
|backgroundVerticalMargin||float||optional: speech bubble background top and bottom margin combined|
To see it in action, try run the Example scene.
Copyright 2017 solosodium
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