Salesforce Unity Sdk by pozil - 1


Salesforce Unity SDK

Unknown VersionBSD 3-Clause "New" or "Revised" LicenseUpdated 134 days agoCreated on December 11th, 2016
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Salesforce Unity SDK

Salesforce Unity SDK


This project is a Salesforce SDK for the popular game engine Unity 3d.
The SDK is written in C# and interact with the REST APIs.

It provides the following services:

  • OAuth authentication
  • Salesforce records query, insert, update, delete operations
  • Apex remote methods calls
  • Chatter feed interactions such as retrieving a feed and posting to it

This SDK is provided “as is“ without any warranty or support. Salesforce does not officially endorse it.


Sign up for a Salesforce Org (optional)

If you need a Salesforce Org, you can sign up for a free Salesforce Developer Edition (DE) organization.

Create a Connected App in Salesforce

  1. Log in to your Salesforce org.
  2. At the top right of the page, select the gear icon and then click Setup.
  3. From Setup, enter App Manager in the Quick Find and select App Manager.
  4. Click New Connected App.
  5. Enter Unity 3d API as the Connected App Name
  6. Enter your Contact Email.
  7. Under API (Enable OAuth Settings), check the Enable OAuth Settings checkbox.
  8. Enter https://localhost/ as the Callback URL.
  9. Under Selected OAuth Scope, move Access and manage your data (API) to the Selected OAuth Scopes list.
  10. Click Save.
  11. From this screen, copy the connected app’s Consumer Key and Consumer Secret some place temporarily.

Install the Salesforce Client in Unity

  1. Copy the src folder from the SDK to the Assets folder of your Unity project
  2. Create an empty GameObject and give it a descriptive name like Salesforce client
  3. Drag and drop the SalesforceClient script that’s in Assets/src/sfdc-client on the new GameObject
  4. Configure the client script with the Consumer Key and Consumer Secret you obtained earlier.

If you want to test the client, follow these extra instructions:

  1. Add the Assets/src/sample/TestSalesforceClient script on the same object that contains the SalesforceClient script
  2. Configure the test script with your Salesforce credentials
  3. Start the game and watch the Unity console

If you do not want to use the sample code, you can safely remove the Assets/src/sample directory.


The TestSalesforceClient class highlights the following:

  • how to log in to Salesforce and how to diagnose client configuration errors
  • how to perform basic CRUD operations on Salesforce records (Case object in this sample).

Note that all Salesforce Client operations require that you log in to Salesforce beforehand.

Support for standard or custom Salesforce objects

In order to support any standard or custom Salesforce objects, you must create a class per object.
This class must inherit from SalesforceRecord. See the Case class for example.

Calling a custom Apex REST method

Assuming that you have deployed the following Apex class in Salesforce:

global class CustomRestApi {

    global static string sayHello(String name) {
        return 'Hello '+ name;

You can call the custom Apex REST methods by using the following code:

Coroutine<String> routine = this.StartCoroutine<String>(
    sfdcClient.runApex("POST", "CustomRestApi", "{\"name\": \"world\"}", "")
yield return routine.coroutine;
string result = routine.getValue(); // Hello world



This project relies on JSONObject 1.4, a simple C# JSON parser.
Copyright © 2012 Boomlagoon Ltd.

Coroutine extension

As a convenience, this project includes a utility class that provide Coroutines with supports for return values and exceptions. It is important to always call the getValue() method even if there is no expected result as this triggers exceptions.

Coroutine<bool> routine = this.StartCoroutine<bool>(
yield return routine.coroutine;
try {
  bool isUserLoggedIn = routine.getValue();
catch (Exception e) {
  // Handle exception

Credit for this Coroutine utility goes to @horsman from Twisted Oak Studios.


Original code written by John Casimiro on 2014-01-30

Modified by Ammar Alammar

Modified by Bobby Tamburrino:

  • removed PlayMaker dependencies
  • added Chatter support
  • added approval process handling

Modified by Philippe Ozil:

  • refactored configuration to separate app/user authentication config
  • switched all request to IEnumerator for more async control
  • added exceptions to handle errors
  • removed response from client class to allow parallel processing
  • added debug mode for improved tracing
  • updated project to use UnityWebRequest
  • reduced complexity of CRUD operations on salesforce records (see SalesforceRecord class)
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