ScreenShooter for Unity3d
ScreenShooter allows you to take multiple screenshots at different resolutions with just one click, right from the Unity editor.
- Take multiple screenshots at multiple resolutions with a single click
- Quickly create good high quality screenshots or wallpapers
- Easily create all required screenshots for App Store or Google Play (presets included)
- Add or remove resolutions with ease and save them for later use.
- Take screenshots using any available camera
Before being able to take screenshots, you will first need to open ScreenShooter window. Select Tools → ScreenShoooter → Show Window from the main menu, as follows:
You need to specify from which camera you want to take screenshots. The first enabled camera tagged “MainCamera” is selected by default.
With ScreehShooter multiple screenshots can be taken with a single click. For each screenshot, you can specify desired name, resolution and file format (JPG or PNG).
You can do that manually or use predefined values from the dropdown menu:
The tag is just a convenient way to specify common file name prefix for all screenshots that will be taken with one click. While this field is not required, it can save time in case you need to make few different sets of screenshots with the same configuration.
Screenshots will be saved to
%YOUR_PROJECT%/Screenshots folder by default. If you want to change the save path, click on Browse button and choose another folder, or enter the new path manually.
If target folder already exists then Show button will be enabled. You can use this button to open screenshots folder directly in system file manager.
If target folder doesn’t exist yet, it will be created when taking screenshots.
Finally, you’re now able to take as many screenshots as you want, simply by pressing the Take Screenshots button! Also, you can do that by using the Alt+Shift+S keyboard shortcut.
Please note: There is currently a known bug within Unity itself preventing “Screen space - Overlay” UI items from being captured. Once Unity’s Developers fix this bug UI elements should be captured correctly. As a workaround you can switch canvas render mode to “Screen Space - Camera” and set canvas plane distance close to camera near clipping plane.
The “ScreenShoter” folder doesn’t require to be in the root of your project, you can freely move it wherever you want. Then just go to Edit -> Preferences -> ScreenShooter and update the folder location:
ScreenShooter is donationware. If you want to support future development or just say “thanks” to autor, please buy it on the Asset Store. Reviews are also highly appreciated.