A Hogwarts (Harry Potter) open sandbox game made in Unity. NOT FINISHED
You can download the latest compiled binary here: https://github.com/OpenHogwarts/hogwarts/releases
- Unity >= ProjectVersion.txt
- Clone/Download this repo (https://github.com/OpenHogwarts/hogwarts/archive/master.zip)
- Open the downloaded folder in Unity (File -> Open Project)
- In Unity project’s folders double click MainMenu (Assets -> Scenes -> MainMenu)
- Hit the start button from Game tab. Inside the game, click create a New Character, set the name and click on “Enter”.
- NPCs (Agressives, sellers, questers, talkers) + patrols
- Spells combat
- Flying Broomstick
¿Why development is so slow?
Because everyone wants to play, but no one wants to code/design/mod/help.
Since they may change, always check https://github.com/OpenHogwarts/hogwarts/blob/master/Assets/Scripts/Player/PlayerHotkeys.cs to ensure which are the latest assigned for each action.
- WASD: Player control
- ESC: Config
- F1: Enable Dev options in ESC menu
- F2: Take screenshot
- Z: Hide UI
- E: Broomstick spell
- Q: Lumos
- T: Chat
- B: Bag
- C: Character
- Left mouse: Select target
- 1, 2, 3… keys: Spell cast
- WASD: Basic control
- Right mouse: 3D Direction control
Check the wiki https://github.com/OpenHogwarts/hogwarts/wiki/ToDo
- Hogwarts model: Dani Moreno (danimoreno3d.com)
- student & teacher models: Spider-Z
- Wand models: Ektorkrom
- Spider model: https://www.assetstore.unity3d.com/en/#!/content/10104
- Spell maker: Batuhan Evren
- Music: Ektorkrom (http://www.goear.com/search/foxkrom)
- Scenario & UI (mostly): Vancete
- Backend/Programming: Kardall, Vancete, Seyji, etc… (https://github.com/OpenHogwarts/hogwarts/graphs/contributors)
- Hagrid’s Hut model: Ecelon
- Bruce (iBoxDB creator) for the technical support given
- Rusfighter for finding the OnMouse events - NPC bug
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